/*
* Touch
* Visit http://createjs.com/ for documentation, updates and examples.
*
* Copyright (c) 2010 gskinner.com, inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* @module EaselJS
*/
// namespace:
this.createjs = this.createjs||{};
(function() {
"use strict";
// constructor:
/**
* Global utility for working with multi-touch enabled devices in EaselJS. Currently supports W3C Touch API (iOS and
* modern Android browser) and the Pointer API (IE), including ms-prefixed events in IE10, and unprefixed in IE11.
*
* Ensure that you {{#crossLink "Touch/disable"}}{{/crossLink}} touch when cleaning up your application. You do not have
* to check if touch is supported to enable it, as it will fail gracefully if it is not supported.
*
* <h4>Example</h4>
*
* var stage = new createjs.Stage("canvasId");
* createjs.Touch.enable(stage);
*
* <strong>Note:</strong> It is important to disable Touch on a stage that you are no longer using:
*
* createjs.Touch.disable(stage);
*
* @class Touch
* @static
**/
function Touch() {
throw "Touch cannot be instantiated";
}
// public static methods:
/**
* Returns `true` if touch is supported in the current browser.
* @method isSupported
* @return {Boolean} Indicates whether touch is supported in the current browser.
* @static
**/
Touch.isSupported = function() {
return !!(('ontouchstart' in window) // iOS & Android
|| (window.navigator['msPointerEnabled'] && window.navigator['msMaxTouchPoints'] > 0) // IE10
|| (window.navigator['pointerEnabled'] && window.navigator['maxTouchPoints'] > 0)); // IE11+
};
/**
* Enables touch interaction for the specified EaselJS {{#crossLink "Stage"}}{{/crossLink}}. Currently supports iOS
* (and compatible browsers, such as modern Android browsers), and IE10/11. Supports both single touch and
* multi-touch modes. Extends the EaselJS {{#crossLink "MouseEvent"}}{{/crossLink}} model, but without support for
* double click or over/out events. See the MouseEvent {{#crossLink "MouseEvent/pointerId:property"}}{{/crossLink}}
* for more information.
* @method enable
* @param {Stage} stage The {{#crossLink "Stage"}}{{/crossLink}} to enable touch on.
* @param {Boolean} [singleTouch=false] If `true`, only a single touch will be active at a time.
* @param {Boolean} [allowDefault=false] If `true`, then default gesture actions (ex. scrolling, zooming) will be
* allowed when the user is interacting with the target canvas.
* @return {Boolean} Returns `true` if touch was successfully enabled on the target stage.
* @static
**/
Touch.enable = function(stage, singleTouch, allowDefault) {
if (!stage || !stage.canvas || !Touch.isSupported()) { return false; }
if (stage.__touch) { return true; }
// inject required properties on stage:
stage.__touch = {pointers:{}, multitouch:!singleTouch, preventDefault:!allowDefault, count:0};
// note that in the future we may need to disable the standard mouse event model before adding
// these to prevent duplicate calls. It doesn't seem to be an issue with iOS devices though.
if ('ontouchstart' in window) { Touch._IOS_enable(stage); }
else if (window.navigator['msPointerEnabled'] || window.navigator["pointerEnabled"]) { Touch._IE_enable(stage); }
return true;
};
/**
* Removes all listeners that were set up when calling `Touch.enable()` on a stage.
* @method disable
* @param {Stage} stage The {{#crossLink "Stage"}}{{/crossLink}} to disable touch on.
* @static
**/
Touch.disable = function(stage) {
if (!stage) { return; }
if ('ontouchstart' in window) { Touch._IOS_disable(stage); }
else if (window.navigator['msPointerEnabled'] || window.navigator["pointerEnabled"]) { Touch._IE_disable(stage); }
delete stage.__touch;
};
// Private static methods:
/**
* @method _IOS_enable
* @protected
* @param {Stage} stage
* @static
**/
Touch._IOS_enable = function(stage) {
var canvas = stage.canvas;
var f = stage.__touch.f = function(e) { Touch._IOS_handleEvent(stage,e); };
canvas.addEventListener("touchstart", f, false);
canvas.addEventListener("touchmove", f, false);
canvas.addEventListener("touchend", f, false);
canvas.addEventListener("touchcancel", f, false);
};
/**
* @method _IOS_disable
* @protected
* @param {Stage} stage
* @static
**/
Touch._IOS_disable = function(stage) {
var canvas = stage.canvas;
if (!canvas) { return; }
var f = stage.__touch.f;
canvas.removeEventListener("touchstart", f, false);
canvas.removeEventListener("touchmove", f, false);
canvas.removeEventListener("touchend", f, false);
canvas.removeEventListener("touchcancel", f, false);
};
/**
* @method _IOS_handleEvent
* @param {Stage} stage
* @param {Object} e The event to handle
* @protected
* @static
**/
Touch._IOS_handleEvent = function(stage, e) {
if (!stage) { return; }
if (stage.__touch.preventDefault) { e.preventDefault&&e.preventDefault(); }
var touches = e.changedTouches;
var type = e.type;
for (var i= 0,l=touches.length; i<l; i++) {
var touch = touches[i];
var id = touch.identifier;
if (touch.target != stage.canvas) { continue; }
if (type == "touchstart") {
this._handleStart(stage, id, e, touch.pageX, touch.pageY);
} else if (type == "touchmove") {
this._handleMove(stage, id, e, touch.pageX, touch.pageY);
} else if (type == "touchend" || type == "touchcancel") {
this._handleEnd(stage, id, e);
}
}
};
/**
* @method _IE_enable
* @protected
* @param {Stage} stage
* @static
**/
Touch._IE_enable = function(stage) {
var canvas = stage.canvas;
var f = stage.__touch.f = function(e) { Touch._IE_handleEvent(stage,e); };
if (window.navigator["pointerEnabled"] === undefined) {
canvas.addEventListener("MSPointerDown", f, false);
window.addEventListener("MSPointerMove", f, false);
window.addEventListener("MSPointerUp", f, false);
window.addEventListener("MSPointerCancel", f, false);
if (stage.__touch.preventDefault) { canvas.style.msTouchAction = "none"; }
} else {
canvas.addEventListener("pointerdown", f, false);
window.addEventListener("pointermove", f, false);
window.addEventListener("pointerup", f, false);
window.addEventListener("pointercancel", f, false);
if (stage.__touch.preventDefault) { canvas.style.touchAction = "none"; }
}
stage.__touch.activeIDs = {};
};
/**
* @method _IE_disable
* @protected
* @param {Stage} stage
* @static
**/
Touch._IE_disable = function(stage) {
var f = stage.__touch.f;
if (window.navigator["pointerEnabled"] === undefined) {
window.removeEventListener("MSPointerMove", f, false);
window.removeEventListener("MSPointerUp", f, false);
window.removeEventListener("MSPointerCancel", f, false);
if (stage.canvas) {
stage.canvas.removeEventListener("MSPointerDown", f, false);
}
} else {
window.removeEventListener("pointermove", f, false);
window.removeEventListener("pointerup", f, false);
window.removeEventListener("pointercancel", f, false);
if (stage.canvas) {
stage.canvas.removeEventListener("pointerdown", f, false);
}
}
};
/**
* @method _IE_handleEvent
* @param {Stage} stage
* @param {Object} e The event to handle.
* @protected
* @static
**/
Touch._IE_handleEvent = function(stage, e) {
if (!stage) { return; }
if (stage.__touch.preventDefault) { e.preventDefault && e.preventDefault(); }
var type = e.type;
var id = e.pointerId;
var ids = stage.__touch.activeIDs;
if (type == "MSPointerDown" || type == "pointerdown") {
if (e.srcElement != stage.canvas) { return; }
ids[id] = true;
this._handleStart(stage, id, e, e.pageX, e.pageY);
} else if (ids[id]) { // it's an id we're watching
if (type == "MSPointerMove" || type == "pointermove") {
this._handleMove(stage, id, e, e.pageX, e.pageY);
} else if (type == "MSPointerUp" || type == "MSPointerCancel"
|| type == "pointerup" || type == "pointercancel") {
delete(ids[id]);
this._handleEnd(stage, id, e);
}
}
};
/**
* @method _handleStart
* @param {Stage} stage
* @param {String|Number} id
* @param {Object} e
* @param {Number} x
* @param {Number} y
* @protected
**/
Touch._handleStart = function(stage, id, e, x, y) {
var props = stage.__touch;
if (!props.multitouch && props.count) { return; }
var ids = props.pointers;
if (ids[id]) { return; }
ids[id] = true;
props.count++;
stage._handlePointerDown(id, e, x, y);
};
/**
* @method _handleMove
* @param {Stage} stage
* @param {String|Number} id
* @param {Object} e
* @param {Number} x
* @param {Number} y
* @protected
**/
Touch._handleMove = function(stage, id, e, x, y) {
if (!stage.__touch.pointers[id]) { return; }
stage._handlePointerMove(id, e, x, y);
};
/**
* @method _handleEnd
* @param {Stage} stage
* @param {String|Number} id
* @param {Object} e
* @protected
**/
Touch._handleEnd = function(stage, id, e) {
// TODO: cancel should be handled differently for proper UI (ex. an up would trigger a click, a cancel would more closely resemble an out).
var props = stage.__touch;
var ids = props.pointers;
if (!ids[id]) { return; }
props.count--;
stage._handlePointerUp(id, e, true);
delete(ids[id]);
};
createjs.Touch = Touch;
}());