/*
* Text
* Visit http://createjs.com/ for documentation, updates and examples.
*
* Copyright (c) 2010 gskinner.com, inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* @module EaselJS
*/
// namespace:
this.createjs = this.createjs||{};
(function() {
"use strict";
// constructor:
/**
* Display one or more lines of dynamic text (not user editable) in the display list. Line wrapping support (using the
* lineWidth) is very basic, wrapping on spaces and tabs only. Note that as an alternative to Text, you can position HTML
* text above or below the canvas relative to items in the display list using the {{#crossLink "DisplayObject/localToGlobal"}}{{/crossLink}}
* method, or using {{#crossLink "DOMElement"}}{{/crossLink}}.
*
* <b>Please note that Text does not support HTML text, and can only display one font style at a time.</b> To use
* multiple font styles, you will need to create multiple text instances, and position them manually.
*
* <h4>Example</h4>
*
* var text = new createjs.Text("Hello World", "20px Arial", "#ff7700");
* text.x = 100;
* text.textBaseline = "alphabetic";
*
* CreateJS Text supports web fonts (the same rules as Canvas). The font must be loaded and supported by the browser
* before it can be displayed.
*
* <strong>Note:</strong> Text can be expensive to generate, so cache instances where possible. Be aware that not all
* browsers will render Text exactly the same.
* @class Text
* @extends DisplayObject
* @constructor
* @param {String} [text] The text to display.
* @param {String} [font] The font style to use. Any valid value for the CSS font attribute is acceptable (ex. "bold
* 36px Arial").
* @param {String} [color] The color to draw the text in. Any valid value for the CSS color attribute is acceptable (ex.
* "#F00", "red", or "#FF0000").
**/
function Text(text, font, color) {
this.DisplayObject_constructor();
// public properties:
/**
* The text to display.
* @property text
* @type String
**/
this.text = text;
/**
* The font style to use. Any valid value for the CSS font attribute is acceptable (ex. "bold 36px Arial").
* @property font
* @type String
**/
this.font = font;
/**
* The color to draw the text in. Any valid value for the CSS color attribute is acceptable (ex. "#F00"). Default is "#000".
* It will also accept valid canvas fillStyle values.
* @property color
* @type String
**/
this.color = color;
/**
* The horizontal text alignment. Any of "start", "end", "left", "right", and "center". For detailed
* information view the
* <a href="http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#text-styles">
* whatwg spec</a>. Default is "left".
* @property textAlign
* @type String
**/
this.textAlign = "left";
/**
* The vertical alignment point on the font. Any of "top", "hanging", "middle", "alphabetic", "ideographic", or
* "bottom". For detailed information view the <a href="http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#text-styles">
* whatwg spec</a>. Default is "top".
* @property textBaseline
* @type String
*/
this.textBaseline = "top";
/**
* The maximum width to draw the text. If maxWidth is specified (not null), the text will be condensed or
* shrunk to make it fit in this width. For detailed information view the
* <a href="http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#text-styles">
* whatwg spec</a>.
* @property maxWidth
* @type Number
*/
this.maxWidth = null;
/**
* If greater than 0, the text will be drawn as a stroke (outline) of the specified width.
* @property outline
* @type Number
**/
this.outline = 0;
/**
* Indicates the line height (vertical distance between baselines) for multi-line text. If null or 0,
* the value of getMeasuredLineHeight is used.
* @property lineHeight
* @type Number
**/
this.lineHeight = 0;
/**
* Indicates the maximum width for a line of text before it is wrapped to multiple lines. If null,
* the text will not be wrapped.
* @property lineWidth
* @type Number
**/
this.lineWidth = null;
}
var p = createjs.extend(Text, createjs.DisplayObject);
// TODO: deprecated
// p.initialize = function() {}; // searchable for devs wondering where it is. REMOVED. See docs for details.
// static properties:
/**
* @property _workingContext
* @type CanvasRenderingContext2D
* @private
**/
var canvas = (createjs.createCanvas?createjs.createCanvas():document.createElement("canvas"));
if (canvas.getContext) { Text._workingContext = canvas.getContext("2d"); canvas.width = canvas.height = 1; }
// constants:
/**
* Lookup table for the ratio to offset bounds x calculations based on the textAlign property.
* @property H_OFFSETS
* @type Object
* @protected
* @static
**/
Text.H_OFFSETS = {start: 0, left: 0, center: -0.5, end: -1, right: -1};
/**
* Lookup table for the ratio to offset bounds y calculations based on the textBaseline property.
* @property H_OFFSETS
* @type Object
* @protected
* @static
**/
Text.V_OFFSETS = {top: 0, hanging: -0.01, middle: -0.4, alphabetic: -0.8, ideographic: -0.85, bottom: -1};
// public methods:
/**
* Returns true or false indicating whether the display object would be visible if drawn to a canvas.
* This does not account for whether it would be visible within the boundaries of the stage.
* NOTE: This method is mainly for internal use, though it may be useful for advanced uses.
* @method isVisible
* @return {Boolean} Whether the display object would be visible if drawn to a canvas
**/
p.isVisible = function() {
var hasContent = this.cacheCanvas || (this.text != null && this.text !== "");
return !!(this.visible && this.alpha > 0 && this.scaleX != 0 && this.scaleY != 0 && hasContent);
};
/**
* Draws the Text into the specified context ignoring its visible, alpha, shadow, and transform.
* Returns true if the draw was handled (useful for overriding functionality).
* NOTE: This method is mainly for internal use, though it may be useful for advanced uses.
* @method draw
* @param {CanvasRenderingContext2D} ctx The canvas 2D context object to draw into.
* @param {Boolean} ignoreCache Indicates whether the draw operation should ignore any current cache.
* For example, used for drawing the cache (to prevent it from simply drawing an existing cache back
* into itself).
**/
p.draw = function(ctx, ignoreCache) {
if (this.DisplayObject_draw(ctx, ignoreCache)) { return true; }
var col = this.color || "#000";
if (this.outline) { ctx.strokeStyle = col; ctx.lineWidth = this.outline*1; }
else { ctx.fillStyle = col; }
this._drawText(this._prepContext(ctx));
return true;
};
/**
* Returns the measured, untransformed width of the text without wrapping. Use getBounds for a more robust value.
* @method getMeasuredWidth
* @return {Number} The measured, untransformed width of the text.
**/
p.getMeasuredWidth = function() {
return this._getMeasuredWidth(this.text);
};
/**
* Returns an approximate line height of the text, ignoring the lineHeight property. This is based on the measured
* width of a "M" character multiplied by 1.2, which provides an approximate line height for most fonts.
* @method getMeasuredLineHeight
* @return {Number} an approximate line height of the text, ignoring the lineHeight property. This is
* based on the measured width of a "M" character multiplied by 1.2, which approximates em for most fonts.
**/
p.getMeasuredLineHeight = function() {
return this._getMeasuredWidth("M")*1.2;
};
/**
* Returns the approximate height of multi-line text by multiplying the number of lines against either the
* <code>lineHeight</code> (if specified) or {{#crossLink "Text/getMeasuredLineHeight"}}{{/crossLink}}. Note that
* this operation requires the text flowing logic to run, which has an associated CPU cost.
* @method getMeasuredHeight
* @return {Number} The approximate height of the untransformed multi-line text.
**/
p.getMeasuredHeight = function() {
return this._drawText(null,{}).height;
};
/**
* Docced in superclass.
*/
p.getBounds = function() {
var rect = this.DisplayObject_getBounds();
if (rect) { return rect; }
if (this.text == null || this.text === "") { return null; }
var o = this._drawText(null, {});
var w = (this.maxWidth && this.maxWidth < o.width) ? this.maxWidth : o.width;
var x = w * Text.H_OFFSETS[this.textAlign||"left"];
var lineHeight = this.lineHeight||this.getMeasuredLineHeight();
var y = lineHeight * Text.V_OFFSETS[this.textBaseline||"top"];
return this._rectangle.setValues(x, y, w, o.height);
};
/**
* Returns an object with width, height, and lines properties. The width and height are the visual width and height
* of the drawn text. The lines property contains an array of strings, one for
* each line of text that will be drawn, accounting for line breaks and wrapping. These strings have trailing
* whitespace removed.
* @method getMetrics
* @return {Object} An object with width, height, and lines properties.
**/
p.getMetrics = function() {
var o = {lines:[]};
o.lineHeight = this.lineHeight || this.getMeasuredLineHeight();
o.vOffset = o.lineHeight * Text.V_OFFSETS[this.textBaseline||"top"];
return this._drawText(null, o, o.lines);
};
/**
* Returns a clone of the Text instance.
* @method clone
* @return {Text} a clone of the Text instance.
**/
p.clone = function() {
return this._cloneProps(new Text(this.text, this.font, this.color));
};
/**
* Returns a string representation of this object.
* @method toString
* @return {String} a string representation of the instance.
**/
p.toString = function() {
return "[Text (text="+ (this.text.length > 20 ? this.text.substr(0, 17)+"..." : this.text) +")]";
};
// private methods:
/**
* @method _cloneProps
* @param {Text} o
* @protected
* @return {Text} o
**/
p._cloneProps = function(o) {
this.DisplayObject__cloneProps(o);
o.textAlign = this.textAlign;
o.textBaseline = this.textBaseline;
o.maxWidth = this.maxWidth;
o.outline = this.outline;
o.lineHeight = this.lineHeight;
o.lineWidth = this.lineWidth;
return o;
};
/**
* @method _getWorkingContext
* @param {CanvasRenderingContext2D} ctx
* @return {CanvasRenderingContext2D}
* @protected
**/
p._prepContext = function(ctx) {
ctx.font = this.font||"10px sans-serif";
ctx.textAlign = this.textAlign||"left";
ctx.textBaseline = this.textBaseline||"top";
return ctx;
};
/**
* Draws multiline text.
* @method _drawText
* @param {CanvasRenderingContext2D} ctx
* @param {Object} o
* @param {Array} lines
* @return {Object}
* @protected
**/
p._drawText = function(ctx, o, lines) {
var paint = !!ctx;
if (!paint) {
ctx = Text._workingContext;
ctx.save();
this._prepContext(ctx);
}
var lineHeight = this.lineHeight||this.getMeasuredLineHeight();
var maxW = 0, count = 0;
var hardLines = String(this.text).split(/(?:\r\n|\r|\n)/);
for (var i=0, l=hardLines.length; i<l; i++) {
var str = hardLines[i];
var w = null;
if (this.lineWidth != null && (w = ctx.measureText(str).width) > this.lineWidth) {
// text wrapping:
var words = str.split(/(\s)/);
str = words[0];
w = ctx.measureText(str).width;
for (var j=1, jl=words.length; j<jl; j+=2) {
// Line needs to wrap:
var wordW = ctx.measureText(words[j] + words[j+1]).width;
if (w + wordW > this.lineWidth) {
if (paint) { this._drawTextLine(ctx, str, count*lineHeight); }
if (lines) { lines.push(str); }
if (w > maxW) { maxW = w; }
str = words[j+1];
w = ctx.measureText(str).width;
count++;
} else {
str += words[j] + words[j+1];
w += wordW;
}
}
}
if (paint) { this._drawTextLine(ctx, str, count*lineHeight); }
if (lines) { lines.push(str); }
if (o && w == null) { w = ctx.measureText(str).width; }
if (w > maxW) { maxW = w; }
count++;
}
if (o) {
o.width = maxW;
o.height = count*lineHeight;
}
if (!paint) { ctx.restore(); }
return o;
};
/**
* @method _drawTextLine
* @param {CanvasRenderingContext2D} ctx
* @param {String} text
* @param {Number} y
* @protected
**/
p._drawTextLine = function(ctx, text, y) {
// Chrome 17 will fail to draw the text if the last param is included but null, so we feed it a large value instead:
if (this.outline) { ctx.strokeText(text, 0, y, this.maxWidth||0xFFFF); }
else { ctx.fillText(text, 0, y, this.maxWidth||0xFFFF); }
};
/**
* @method _getMeasuredWidth
* @param {String} text
* @protected
**/
p._getMeasuredWidth = function(text) {
var ctx = Text._workingContext;
ctx.save();
var w = this._prepContext(ctx).measureText(text).width;
ctx.restore();
return w;
};
createjs.Text = createjs.promote(Text, "DisplayObject");
}());