/*
* BitmapText
* Visit http://createjs.com/ for documentation, updates and examples.
*
* Copyright (c) 2010 gskinner.com, inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
this.createjs = this.createjs || {};
(function () {
"use strict";
// constructor:
/**
* Displays text using bitmap glyphs defined in a sprite sheet. Multi-line text is supported
* using new line characters, but automatic wrapping is not supported. See the
* {{#crossLink "BitmapText/spriteSheet:property"}}{{/crossLink}}
* property for more information on defining glyphs.
*
* <strong>Important:</strong> BitmapText extends Container, but is not designed to be used as one.
* As such, methods like addChild and removeChild are disabled.
* @class BitmapText
* @extends DisplayObject
* @param {String} [text=""] The text to display.
* @param {SpriteSheet} [spriteSheet=null] The spritesheet that defines the character glyphs.
* @constructor
**/
function BitmapText(text, spriteSheet) {
this.Container_constructor();
// public properties:
/**
* The text to display.
* @property text
* @type String
* @default ""
**/
this.text = text||"";
/**
* A SpriteSheet instance that defines the glyphs for this bitmap text. Each glyph/character
* should have a single frame animation defined in the sprite sheet named the same as
* corresponding character. For example, the following animation definition:
*
* "A": {frames: [0]}
*
* would indicate that the frame at index 0 of the spritesheet should be drawn for the "A" character. The short form
* is also acceptable:
*
* "A": 0
*
* Note that if a character in the text is not found in the sprite sheet, it will also
* try to use the alternate case (upper or lower).
*
* See SpriteSheet for more information on defining sprite sheet data.
* @property spriteSheet
* @type SpriteSheet
* @default null
**/
this.spriteSheet = spriteSheet;
/**
* The height of each line of text. If 0, then it will use a line height calculated
* by checking for the height of the "1", "T", or "L" character (in that order). If
* those characters are not defined, it will use the height of the first frame of the
* sprite sheet.
* @property lineHeight
* @type Number
* @default 0
**/
this.lineHeight = 0;
/**
* This spacing (in pixels) will be added after each character in the output.
* @property letterSpacing
* @type Number
* @default 0
**/
this.letterSpacing = 0;
/**
* If a space character is not defined in the sprite sheet, then empty pixels equal to
* spaceWidth will be inserted instead. If 0, then it will use a value calculated
* by checking for the width of the "1", "l", "E", or "A" character (in that order). If
* those characters are not defined, it will use the width of the first frame of the
* sprite sheet.
* @property spaceWidth
* @type Number
* @default 0
**/
this.spaceWidth = 0;
// private properties:
/**
* @property _oldProps
* @type Object
* @protected
**/
this._oldProps = {text:0,spriteSheet:0,lineHeight:0,letterSpacing:0,spaceWidth:0};
}
var p = createjs.extend(BitmapText, createjs.Container);
/**
* <strong>REMOVED</strong>. Removed in favor of using `MySuperClass_constructor`.
* See {{#crossLink "Utility Methods/extend"}}{{/crossLink}} and {{#crossLink "Utility Methods/promote"}}{{/crossLink}}
* for details.
*
* There is an inheritance tutorial distributed with EaselJS in /tutorials/Inheritance.
*
* @method initialize
* @protected
* @deprecated
*/
// p.initialize = function() {}; // searchable for devs wondering where it is.
// static properties:
/**
* BitmapText uses Sprite instances to draw text. To reduce the creation and destruction of instances (and thus garbage collection), it maintains
* an internal object pool of sprite instances to reuse. Increasing this value can cause more sprites to be
* retained, slightly increasing memory use, but reducing instantiation.
* @property maxPoolSize
* @type Number
* @static
* @default 100
**/
BitmapText.maxPoolSize = 100;
/**
* Sprite object pool.
* @type {Array}
* @static
* @private
*/
BitmapText._spritePool = [];
// public methods:
/**
* Docced in superclass.
**/
p.draw = function(ctx, ignoreCache) {
if (this.DisplayObject_draw(ctx, ignoreCache)) { return; }
this._updateText();
this.Container_draw(ctx, ignoreCache);
};
/**
* Docced in superclass.
**/
p.getBounds = function() {
this._updateText();
return this.Container_getBounds();
};
/**
* Returns true or false indicating whether the display object would be visible if drawn to a canvas.
* This does not account for whether it would be visible within the boundaries of the stage.
* NOTE: This method is mainly for internal use, though it may be useful for advanced uses.
* @method isVisible
* @return {Boolean} Boolean indicating whether the display object would be visible if drawn to a canvas
**/
p.isVisible = function() {
var hasContent = this.cacheCanvas || (this.spriteSheet && this.spriteSheet.complete && this.text);
return !!(this.visible && this.alpha > 0 && this.scaleX !== 0 && this.scaleY !== 0 && hasContent);
};
p.clone = function() {
return this._cloneProps(new BitmapText(this.text, this.spriteSheet));
};
/**
* <strong>Disabled in BitmapText.</strong>
* @method addChild
**/
/**
* <strong>Disabled in BitmapText.</strong>
* @method addChildAt
**/
/**
* <strong>Disabled in BitmapText.</strong>
* @method removeChild
**/
/**
* <strong>Disabled in BitmapText.</strong>
* @method removeChildAt
**/
/**
* <strong>Disabled in BitmapText.</strong>
* @method removeAllChildren
**/
p.addChild = p.addChildAt = p.removeChild = p.removeChildAt = p.removeAllChildren = function() {};
// private methods:
/**
* @method _cloneProps
* @param {BitmapText} o
* @return {BitmapText} o
* @protected
**/
p._cloneProps = function(o) {
this.Container__cloneProps(o);
o.lineHeight = this.lineHeight;
o.letterSpacing = this.letterSpacing;
o.spaceWidth = this.spaceWidth;
return o;
};
/**
* @method _getFrameIndex
* @param {String} character
* @param {SpriteSheet} spriteSheet
* @return {Number}
* @protected
**/
p._getFrameIndex = function(character, spriteSheet) {
var c, o = spriteSheet.getAnimation(character);
if (!o) {
(character != (c = character.toUpperCase())) || (character != (c = character.toLowerCase())) || (c=null);
if (c) { o = spriteSheet.getAnimation(c); }
}
return o && o.frames[0];
};
/**
* @method _getFrame
* @param {String} character
* @param {SpriteSheet} spriteSheet
* @return {Object}
* @protected
**/
p._getFrame = function(character, spriteSheet) {
var index = this._getFrameIndex(character, spriteSheet);
return index == null ? index : spriteSheet.getFrame(index);
};
/**
* @method _getLineHeight
* @param {SpriteSheet} ss
* @return {Number}
* @protected
**/
p._getLineHeight = function(ss) {
var frame = this._getFrame("1",ss) || this._getFrame("T",ss) || this._getFrame("L",ss) || ss.getFrame(0);
return frame ? frame.rect.height : 1;
};
/**
* @method _getSpaceWidth
* @param {SpriteSheet} ss
* @return {Number}
* @protected
**/
p._getSpaceWidth = function(ss) {
var frame = this._getFrame("1",ss) || this._getFrame("l",ss) || this._getFrame("e",ss) || this._getFrame("a",ss) || ss.getFrame(0);
return frame ? frame.rect.width : 1;
};
/**
* @method _drawText
* @protected
**/
p._updateText = function() {
var x=0, y=0, o=this._oldProps, change=false, spaceW=this.spaceWidth, lineH=this.lineHeight, ss=this.spriteSheet;
var pool=BitmapText._spritePool, kids=this.children, childIndex=0, numKids=kids.length, sprite;
for (var n in o) {
if (o[n] != this[n]) {
o[n] = this[n];
change = true;
}
}
if (!change) { return; }
var hasSpace = !!this._getFrame(" ", ss);
if (!hasSpace && !spaceW) { spaceW = this._getSpaceWidth(ss); }
if (!lineH) { lineH = this._getLineHeight(ss); }
for(var i=0, l=this.text.length; i<l; i++) {
var character = this.text.charAt(i);
if (character == " " && !hasSpace) {
x += spaceW;
continue;
} else if (character=="\n" || character=="\r") {
if (character=="\r" && this.text.charAt(i+1) == "\n") { i++; } // crlf
x = 0;
y += lineH;
continue;
}
var index = this._getFrameIndex(character, ss);
if (index == null) { continue; }
if (childIndex < numKids) {
sprite = kids[childIndex];
} else {
kids.push(sprite = pool.length ? pool.pop() : new createjs.Sprite());
sprite.parent = this;
numKids++;
}
sprite.spriteSheet = ss;
sprite.gotoAndStop(index);
sprite.x = x;
sprite.y = y;
childIndex++;
x += sprite.getBounds().width + this.letterSpacing;
}
while (numKids > childIndex) {
// faster than removeChild.
pool.push(sprite = kids.pop());
sprite.parent = null;
numKids--;
}
if (pool.length > BitmapText.maxPoolSize) { pool.length = BitmapText.maxPoolSize; }
};
createjs.BitmapText = createjs.promote(BitmapText, "Container");
}());